Not only does it do decent damage to enemies below you, it will also knocks them back, clearing them out of your way if you want to make a landing. Magnetron (hold Heavy in air) fires two lasers forward towards the ground as a double beam. It’s a particularly great move to use when you’re surrounded, as it does good physical and stun damage, and breaks through enemies shields. Whirling Tempest (hold Heavy) focuses the energy beams to cover a targeted area. You can chain it up the three times, and finish by slamming your foe back down to earth.
Laser Scythe (Heavy in the air) pulls enemies up into the air so you can juggle them for increased damage. You can chain it up to three times, with the final hit being a finisher that does extra damage. Photon Samurai (Heavy) is a wide sweeping attack that cuts through your foes in quick arcs. It also breaks block, making it useful against shields. With this, you'll pierce through enemies, allowing you to hit foes that are lined up. The longer you keep the laser on your foe, the more damage it does.Įnergy Lance (aimed shot) upgrades Laser Beam. Laser Beam (aimed shot) fires a focused laser at a single target. They also deal increase stun damage, making them great for setting up takedowns.
Iron Man uses his high-density laser beams to spread out damage across multiple targets. It’s a great crowd control move because the final attack pushes enemies away and leaves them vulnerable to further attacks. Repulsor Strike (Light > Light > Light > Heavy) is a melee combo that creates a short-ranged AOE (Area of Effect) damage at the end of a light melee combo. Slingshot (Dodge + Heavy) is a fast attack that hits twice - useful for creating some distance between Iron Man and his target. Muon Shotgun (Sprint + Heavy attack) launches enemies into the air, setting them up for a juggle. It can also break enemies’ blocks and send them flying backwards - useful if you need a bit of breathing room. Power Pulse (hold Heavy attack) auto targets enemies for more damage than Hand Cannon. It can break shield and knock back enemies too. Power Blast (aim and charge shot) allows Iron Man to charge up each shot for more impact and damage. You can chain this up to four times, with the last attack being a heavy finisher that deals good stun damage - effective for opening up enemies like Elite Peacekeepers for a Takedown. Hand Cannon (Heavy attack) is used for stylish quick-fire attacks that auto-target nearby enemies. However, you are vulnerable while aiming, so watch out for incoming attacks. This deals better damage than auto-targeting attacks and can also trip and juggle standard enemies. Repulsor Shot (aimed shot) uses Iron Man's Repulsor technology for precision aim. They offer balanced damage and stun status build up, making them useful in a variety of situations. Iron Man’s trademark Repulsors are his standard ranged weapon. I’ll go through each and point out some key skills you may find useful. When these are unlocked, you can switch freely between them, which gives you a lot of options in combat.
Iron Man has three ranged weapons available - Repulsors, Lasers and Rockets.